Park Hour
A turn-based parkour game about the journey to your daily hour in the park. Where moving faster means actions take less time instead of making bigger moves.
Includes an online leaderboard to compare your "time" (not real time) to other players. !!! Game needs to be downloaded for this to work due to itch blocking the http request to the LootLocker API !!!
This game was made for the space score jam #19 with the theme parkour.
Assets Used (Credits):
Also Try:
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Chimplement |
Genre | Strategy, Puzzle |
Made with | Godot |
Tags | 2D, High Score, Indie, Parkour, Pixel Art, Short, Singleplayer, Top-Down, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles, Interactive tutorial |
Download
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Click download now to get access to the following files:
ParkHour-apple.zip 69 MB
ParkHour-linux.zip 57 MB
ParkHour-windows.zip 56 MB
Comments
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I'll give some feedback since I think this is a really cool concept!
Pros:
- Good art! I think it's from an asset pack but good use of it anyways
- I really like the mix of puzzle and parkour in the game!
- Nice leaderboard to show how much I beat you! (lol)
- Good level design to encourage creative thinking (aside from that one hyper shortcut)
- Very intuitive
Cons:
- Not enough content! There's only one level and a few game mechanics so it gets boring quick
- Too much randomness in the beginning, as your spawn location can dictate your score massively. Maybe remove the random spawn position altogether
- You cant see enough of the map at once and there's no way to analyze the map mid-game
- There's not enough polish, as in there's no sound effects and no particles whatsoever
For changes, I would suggest:
1) a few more levels
2) longer levels
3) A fixed spawn location
4) Some kind of feature to look at the map entirely
5) For level design, make it so that the routes on the sides of the map are quicker so that the player has to decide if they should move to the side or not
6) More game mechanics since its kinda stale
7) Polish, polish, polish
Also, personal peeve, but I don't think the music fits the game
Yeah, I totally agree with the cons, most of them will be in the post jam version but for now I'll do some smaller changes!